This puzzle game challenges players to recreate a target output by combining colors and textures through a network of logic nodes, such as subtraction and multiplication. It was developed during the Brussels Game Jam 2026, where I served as the main programmer, responsible for designing and implementing the entire node logic system.
All operations are processed on a per-pixel basis. To keep performance manageable, we constrained textures to a resolution of 64×64. Each pixel is evaluated individually, either applying the selected operation or comparing it against the target output to determine correctness.
The first two gates function as a guided tutorial, featuring handcrafted puzzles that teach the core mechanics. After that, all puzzles are Randomly generated, giving the game more replayability.

Teamates:
Siebe Boogaerts
Mats Roelandt
you can donwload the build here

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