In this game, you play as a zombie fighting off endless waves of hostile skeletons in a graveyard. When a skeleton is defeated, you can grab its bones and attach them to yourself, either adding extra limbs or strengthening the ones you already have. These additional limbs are fragile, if you’re not careful they can be destroyed.
the player can use milk as healing, both for the zombie itself and too heal broken or fractured limbs before they break.
The zombie has two main attacks. The first is a spin attack, where the limbs on top of the zombie’s head perform a full 360-degree sweep, damaging enemies all around. The second is a slam attack, where the side limbs uncurl one by one, with each limb performing an attack as it unfolds.
Skeletons spawn infinitely throughout the graveyard, with a stronger red “boss” skeleton appearing more frequently over time. The goal of the game is to survive as long as possible and kill as many skeletons as you can.
This was my first game jam experience and it had the theme "fractured". as a team we brainstormed about what a game with this theme could look like, 3 main things:
Most of our ideas have something to do with bones so having a skelleton in the game seemed like a no given.
Adding limbs to yourself seems like a cool idea.
And we figured that fixing bones with milk is funny.
Most of our ideas have something to do with bones so having a skelleton in the game seemed like a no given.
Adding limbs to yourself seems like a cool idea.
And we figured that fixing bones with milk is funny.
We than took those ideas and put them into a infinite wave fighter and came up with this.
I was one of the main programmers on the project, and I worked on building the core of the player and all their attacks. The whole game was made in just 48 hours, and I’m really happy with how it turned out given the short time frame and the challenge of building something unique around the theme.
Controls:
WASD : Move
LMB(drag) : pick up milk/bones
RMB : Spin Attack
Q : Slam attack