Game Programmer/Designer

Hi, I’m  a Unity programmer and game designer with a history of studying Electronics and ICT, which gave me a strong technical background. I'm currently finishing up my studies at Howest for Independent Game Production.

Programming is where I feel most at home. I’m always curious to learn new concepts, patterns, and ways of working so I can take on bigger and more ambitious projects. I also love diving into other aspects of making games, like 3D modeling and game design.

I really enjoy the process of learning and improving my skills in game development. In my free time, I work on small hobby projects specifically to explore new tools and techniques, and to become more comfortable with the various things that go into making a game. For me, every project is a chance to push my skills further and find new ways to bring ideas to life.

When I’m not making games, I’m usually playing them or hanging out with friends. I love games from all kinds of genres, I think every genre of media has the potential to create great experiences. But I do have a soft spot for fast-paced shooters like DOOM, ULTRAKILL and The Finals. I even spent time learning all the ins and outs of DOOM Eternal and DOOM 2016 just so I could complete the entire games without dying. It took a while, but I truly enjoyed the experience of setting what seemed like an impossible goal and slowly working my way toward it, learning, improving, and getting a little better over time until I finally did it.
You can find some of my projects here.
PixelGraph
Submission for Brussels Game Jam 2026
Strobbery
Submission for Xbox Game Camp belgium 2026
You can find my CV here.
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